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Timer 计时器 UI 设定教学

文章来源: 网络十字军 文章发表: 老猫

首先你要知道Timer 计时器 有什么作用,他的作用就是将buff和debuff时间由计算机数字显示,ui是自己动手修改EQ的各种设定,包括界面的图象,魔法效果的图表。数字显示生命值和魔法值等等一切功能。
这是完成后的buff效果

首先连接Timer网页
http://www.eqgui.com/showthread.php?s=&threadid=2488%20

http://www.horizonsoutpost.com/eq/timer.asp
开始设定你的timer


下载计时器需要的图档

将设定好的xml 存档



将图档解压缩

开启eq的资料夹
找出你选择的window 档名
并将你之前制作好的xml 档名更改为该window档名
本范例使用bug window



开启你专用的自制UI资料夹


完成
/bug 即可开启此计时器
A 你所设定的时间將決定计时器有颜色跑动的时间
例如dazzle设定为1分36秒, 当bar 跑到右边底时, 正为1分36秒

B 由于bar 会一直repeat 由左到右且中途不会间断的动作
因此B箭头的使用方法是:
假设bar 此时跑到中间(50%) 而此時你要使用dazzle,
那么当你使用dazzle之后, 将箭头 拉到bar 所跑的位置(50%)
而当bar 跑到底, 又从头计算時, 再跑到50% B箭头之处时
正好为1分36秒

也就是说, 不论何时你cast spell, 只要将箭头拉到Bar跑的位置 即可


这对幻术是无价之宝,这也只是ui的一部分修改,网络十字军将会和骄阳共同对ui进行研究,给大家一个个性的EQ,另外大家不用担心,这不是外挂,这也是ubi提倡的,在ubi总部网站就有提供很多新图型给大家。这是地址
http://eqlive.station.sony.com/mult...tking_index.jsp
我们也会提供部分修改好的xml档给大家,如果自己拼接需要注意的是分辨率问题,如果是汉化问题的解决方法我转我们组织另一个成员的心得。
作者:火烧云
呵呵,我就是从英文改成中文的,其实xml的修改是很简单的,个人认为ui修改的关键在于编码,之所以你的中文修改不成,关键原因在于编码。eq的ui使用的xml文件中使用的中文编码使utf,而非gb或gbk(这是我自己试验出来的),这个是最关键的地方,只要知道了这个,修改起来易如反掌,先用普通的编辑软件翻译好了,然后用南极星进行内码转换,就可以了。至于有些字体你看着不舒服,这个翻译没有关系,只是他的字号设置问题,比如说default的魔法书字体也是那种不舒服的,在xml文件中找到相对应的<font>处,把1改成2就可以了。 修改后的ui界面,可以按照自己的喜好调节。


已经搭好框架的源代码,只要部分调整数值。
EQUI_GroupWindow.xml
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

<Button item = "GW_InviteButton">
<ScreenID>InviteButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>128</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<style_VScroll>false</style_VScroll>
<style_HScroll>false</style_HScroll>
<style_Transparent>false</style_Transparent>
<TooltipReference>Select a player and click to invite into the group</TooltipReference>
<style_Checkbox>false</style_Checkbox>
<!--<RadioGroup/>-->
<Text>Invite</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<Text>Invite</Text>
</Button>

<Button item = "GW_DisbandButton">
<ScreenID>DisbandButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>128</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<style_VScroll>false</style_VScroll>
<style_HScroll>false</style_HScroll>
<style_Transparent>false</style_Transparent>
<TooltipReference>Click to disband your target from the group</TooltipReference>
<style_Checkbox>false</style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<Text>Disband</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
</Button>

<Button item = "GW_FollowButton">
<ScreenID>FollowButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>128</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<style_VScroll>false</style_VScroll>
<style_HScroll>false</style_HScroll>
<style_Transparent>false</style_Transparent>
<TooltipReference>Accept an invitation to group</TooltipReference>
<style_Checkbox>false</style_Checkbox>
<!--<RadioGroup/>-->
<Text>Follow</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<Text>Invite</Text>
</Button>

<Button item = "GW_DeclineButton">
<ScreenID>DeclineButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>128</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<style_VScroll>false</style_VScroll>
<style_HScroll>false</style_HScroll>
<style_Transparent>false</style_Transparent>
<TooltipReference>Refuse an invtitation to group</TooltipReference>
<style_Checkbox>false</style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<Text>Decline</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
</Button>

<Gauge item = "GW_Gauge1">
<ScreenID>Gauge1</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>0</Y>
</Location>
<Size>
<CX>108</CX>
<CY>24</CY>
</Size>
<TextOffsetX>8</TextOffsetX>
<style_VScroll>false</style_VScroll>
<style_HScroll>false</style_HScroll>
<style_Transparent>false</style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>11</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>

<Gauge item = "GW_PetGauge1">
<ScreenID>PetGauge1</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>22</Y>
</Location>
<Size>
<CX>108</CX>
<CY>2</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<style_VScroll>false</style_VScroll>
<style_HScroll>false</style_HScroll>
<style_Transparent>false</style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>17</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>

<Gauge item = "GW_Gauge2">
<ScreenID>Gauge2</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>24</Y>
</Location>
<Size>
<CX>108</CX>
<CY>24</CY>
</Size>
<TextOffsetX>8</TextOffsetX>
<style_VScroll>false</style_VScroll>
<style_HScroll>false</style_HScroll>
<style_Transparent>true</style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>12</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>

<Gauge item = "GW_PetGauge2">
<ScreenID>PetGauge2</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>46</Y>
</Location>
<Size>
<CX>108</CX>
<CY>2</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<style_VScroll>false</style_VScroll>
<style_HScroll>false</style_HScroll>
<style_Transparent>true</style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>18</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>

<Gauge item = "GW_Gauge3">
<ScreenID>Gauge3</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>48</Y>
</Location>
<Size>
<CX>108</CX>
<CY>24</CY>
</Size>
<TextOffsetX>8</TextOffsetX>
<style_VScroll>false</style_VScroll>
<style_HScroll>false</style_HScroll>
<style_Transparent>false</style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>13</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>

<Gauge item = "GW_PetGauge3">
<ScreenID>PetGauge3</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>70</Y>
</Location>
<Size>
<CX>108</CX>
<CY>2</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<style_VScroll>false</style_VScroll>
<style_HScroll>false</style_HScroll>
<style_Transparent>false</style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>19</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>

<Gauge item = "GW_Gauge4">
<ScreenID>Gauge4</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>72</Y>
</Location>
<Size>
<CX>108</CX>
<CY>24</CY>
</Size>
<TextOffsetX>8</TextOffsetX>
<style_VScroll>false</style_VScroll>
<style_HScroll>false</style_HScroll>
<style_Transparent>false</style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>14</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>

<Gauge item = "GW_PetGauge4">
<ScreenID>PetGauge4</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>94</Y>
</Location>
<Size>
<CX>108</CX>
<CY>2</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<style_VScroll>false</style_VScroll>
<style_HScroll>false</style_HScroll>
<style_Transparent>false</style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>20</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>

<Gauge item = "GW_Gauge5">
<ScreenID>Gauge5</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>96</Y>
</Location>
<Size>
<CX>108</CX>
<CY>24</CY>
</Size>
<TextOffsetX>8</TextOffsetX>
<style_VScroll>false</style_VScroll>
<style_HScroll>false</style_HScroll>
<style_Transparent>false</style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>15</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>

<Gauge item = "GW_PetGauge5">
<ScreenID>PetGauge5</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>118</Y>
</Location>
<Size>
<CX>108</CX>
<CY>2</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<style_VScroll>false</style_VScroll>
<style_HScroll>false</style_HScroll>
<style_Transparent>false</style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>21</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>

<Label item ="GW_PlayerPercent1">
<ScreenID>TargetPercentage</ScreenID>
<EQType>35</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>10</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>

<Label item ="GW_PercentFig1">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>10</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>

<Label item ="GW_PlayerPercent2">
<ScreenID>TargetPercentage</ScreenID>
<EQType>36</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>34</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>

<Label item ="GW_PercentFig2">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>34</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>

<Label item ="GW_PlayerPercent3">
<ScreenID>TargetPercentage</ScreenID>
<EQType>37</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>58</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>

<Label item ="GW_PercentFig3">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>58</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>

<Label item ="GW_PlayerPercent4">
<ScreenID>TargetPercentage</ScreenID>
<EQType>38</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>82</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>

<Label item ="GW_PercentFig4">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>82</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>

<Label item ="GW_PlayerPercent5">
<ScreenID>TargetPercentage</ScreenID>
<EQType>39</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>106</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>

<Label item ="GW_PercentFig5">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>106</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item = "GroupWindow">
<ScreenID/>
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>78</Y>
</Location>
<Size>
<CX>154</CX>
<CY>174</CY>
</Size>
<Text>Advanced Grouping</Text>
<style_VScroll>false</style_VScroll>
<style_HScroll>false</style_HScroll>
<style_Transparent>false</style_Transparent>
<TooltipReference>Advanced Grouping Window - By Rombus Mindspire</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<style_Titlebar>true</style_Titlebar>
<style_Closebox>false</style_Closebox>
<style_Minimizebox>false</style_Minimizebox>
<style_Border>true</style_Border>
<style_Sizable>false</style_Sizable>
<Pieces>GW_InviteButton</Pieces>
<Pieces>GW_DisbandButton</Pieces>
<Pieces>GW_FollowButton</Pieces>
<Pieces>GW_DeclineButton</Pieces>
<Pieces>GW_Gauge1</Pieces>
<Pieces>GW_Gauge2</Pieces>
<Pieces>GW_Gauge3</Pieces>
<Pieces>GW_Gauge4</Pieces>
<Pieces>GW_Gauge5</Pieces>
<Pieces>GW_PetGauge1</Pieces>
<Pieces>GW_PetGauge2</Pieces>
<Pieces>GW_PetGauge3</Pieces>
<Pieces>GW_PetGauge4</Pieces>
<Pieces>GW_PetGauge5</Pieces>
<Pieces>GW_PlayerPercent1</Pieces>
<Pieces>GW_PercentFig1</Pieces>
<Pieces>GW_PlayerPercent2</Pieces>
<Pieces>GW_PercentFig2</Pieces>
<Pieces>GW_PlayerPercent3</Pieces>
<Pieces>GW_PercentFig3</Pieces>
<Pieces>GW_PlayerPercent4</Pieces>
<Pieces>GW_PercentFig4</Pieces>
<Pieces>GW_PlayerPercent5</Pieces>
<Pieces>GW_PercentFig5</Pieces>

</Screen>

</XML>

mkdir /uifiles/grouphp
copy /uifiles/default/*.* /uifiles/grouphp
EQUI_GroupWindow.xml 放在 /uifiles/grouphp
in game /loadskin groupphp